Generate game ideas, Unity scripts, game UI layouts and full game design documents instantly.
## Mission-Based Roguelite - Midcore co-op raid loop - Procedural level goals - Town progression meta ## Recommended MVP - 1 biome - 3 weapons - 2 boss variants
Idea, UI, code and planning in one workspace.
Structured outputs built for actual production decisions.
Features
Move from vague concept to testable design direction in minutes instead of days.
Generate HUDs, menu structures, and screen flows before production starts.
Produce starter gameplay code and Unity scripts with implementation context.
Build GDDs, system design docs, and MVP roadmaps without starting from zero.
Tools
Turn a genre, platform, and theme into a polished gameplay concept.
Create gameplay systems and C# scripts with comments and integration notes.
Generate HUD structures, menu hierarchies, and visual UX direction.
Draft full game design documents with scope, loops, and production risks.
Map progression, economy, ranking, rewards, and live systems.
Break features into an execution plan your team can actually ship.
Example Outputs
Game Idea
- Restore a floating museum with puzzle expeditions - Monetization: seasonal pass + cosmetics - UI: top bar currency, central merge board, bottom boosters
Unity Script
public class PlayerDash : MonoBehaviour {
public float dashForce = 12f;
public float cooldown = 1.5f;
}GDD
- Core loop defined - MVP scope: 1 biome, 3 enemy types, 1 progression hub - Risks: onboarding friction and content cadence
Free
5 generations per day
Pro
Unlimited generations + planning tools
Studio
For teams building full production workflows